3.5 inch UTFT Display guide



Run UTFT_Demo Example using Arduino MEGA 2560 Board
      For UTFT_demo example open “UTFT-->example-->arduino avr-->UTFT_Demo_480x320.ino.” 
Note:you must have to put “UTFT” and “UTouch” folder in to Arduino libraries folder like shown in image.before this remove the older "UTFT and "UTouch" folder from same directory if present. 




If you don’t have per-installed Arduino IDE go to Download Arduino IDE
Now open UTFT_Demo_480x320.ino example and select the board Arduino mega.go to"Tools-->Board-->Arduino mega 25260" like shown in image below
Now compile the sketch and run sketch on board.



Arduino Code:
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#include <UTFT.h>

// Declare which fonts we will be using
extern uint8_t SmallFont[];

// Set the pins to the correct ones for your development shield
// ------------------------------------------------------------
// Arduino Uno / 2009:
// -------------------
// Standard Arduino Uno/2009 shield            : <display model>,A5,A4,A3,A2
// DisplayModule Arduino Uno TFT shield        : <display model>,A5,A4,A3,A2
//
// Arduino Mega:
// -------------------
// Standard Arduino Mega/Due shield            : <display model>,38,39,40,41
// CTE TFT LCD/SD Shield for Arduino Mega      : <display model>,38,39,40,41
//
// Remember to change the model parameter to suit your display module!
UTFT myGLCD(CTE32HR,38,39,40,41);

void setup()
{
  randomSeed(analogRead(0));
  
// Setup the LCD
  myGLCD.InitLCD();
  myGLCD.setFont(SmallFont);
}

void loop()
{
  int buf[478];
  int x, x2;
  int y, y2;
  int r;

// Clear the screen and draw the frame
  myGLCD.clrScr();

  myGLCD.setColor(255, 0, 0);
  myGLCD.fillRect(0, 0, 479, 13);
  myGLCD.setColor(64, 64, 64);
  myGLCD.fillRect(0, 306, 479, 319);
  myGLCD.setColor(255, 255, 255);
  myGLCD.setBackColor(255, 0, 0);
  myGLCD.print("* 4th Dimension Innovations *", CENTER, 1);
  myGLCD.setBackColor(64, 64, 64);
  myGLCD.setColor(255,255,0);
  myGLCD.print("www.jaipraji.com", CENTER, 307);


  delay(3000);
  myGLCD.setColor(0, 0, 255);
  myGLCD.drawRect(0, 14, 479, 305);

// Draw crosshairs
  myGLCD.setColor(0, 0, 255);
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.drawLine(239, 15, 239, 304);
  myGLCD.drawLine(1, 159, 478, 159);
  for (int i=9; i<470; i+=10)
    myGLCD.drawLine(i, 157, i, 161);
  for (int i=19; i<220; i+=10)
    myGLCD.drawLine(237, i, 241, i);

  delay(3000);
// Draw sin-, cos- and tan-lines  
  myGLCD.setColor(0,255,255);
  myGLCD.print("Sin", 5, 15);
  for (int i=1; i<478; i++)
  {
    myGLCD.drawPixel(i,159+(sin(((i*1.13)*3.14)/180)*95));
  }
  
  myGLCD.setColor(255,0,0);
  myGLCD.print("Cos", 5, 27);
  for (int i=1; i<478; i++)
  {
    myGLCD.drawPixel(i,159+(cos(((i*1.13)*3.14)/180)*95));
  }

  myGLCD.setColor(255,255,0);
  myGLCD.print("Tan", 5, 39);
  for (int i=1; i<478; i++)
  {
    myGLCD.drawPixel(i,159+(tan(((i*1.13)*3.14)/180)));
  }

  delay(3000);

  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,478,304);
  myGLCD.setColor(0, 0, 255);
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.drawLine(239, 15, 239, 304);
  myGLCD.drawLine(1, 159, 478, 159);

  delay(3000);
// Draw a moving sinewave
  x=1;
  for (int i=1; i<(478*15); i++) 
  {
    x++;
    if (x==479)
      x=1;
    if (i>479)
    {
      if ((x==239)||(buf[x-1]==159))
        myGLCD.setColor(0,0,255);
      else
        myGLCD.setColor(0,0,0);
      myGLCD.drawPixel(x,buf[x-1]);
    }
    myGLCD.setColor(0,255,255);
    y=159+(sin(((i*0.7)*3.14)/180)*(90-(i / 100)));
    myGLCD.drawPixel(x,y);
    buf[x-1]=y;
  }

  delay(3000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,478,304);

// Draw some filled rectangles
  for (int i=1; i<6; i++)
  {
    switch (i)
    {
      case 1:
        myGLCD.setColor(255,0,255);
        break;
      case 2:
        myGLCD.setColor(255,0,0);
        break;
      case 3:
        myGLCD.setColor(0,255,0);
        break;
      case 4:
        myGLCD.setColor(0,0,255);
        break;
      case 5:
        myGLCD.setColor(255,255,0);
        break;
    }
    myGLCD.fillRect(150+(i*20), 70+(i*20), 210+(i*20), 130+(i*20));
  }

  delay(3000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,478,304);

// Draw some filled, rounded rectangles
  for (int i=1; i<6; i++)
  {
    switch (i)
    {
      case 1:
        myGLCD.setColor(255,0,255);
        break;
      case 2:
        myGLCD.setColor(255,0,0);
        break;
      case 3:
        myGLCD.setColor(0,255,0);
        break;
      case 4:
        myGLCD.setColor(0,0,255);
        break;
      case 5:
        myGLCD.setColor(255,255,0);
        break;
    }
    myGLCD.fillRoundRect(270-(i*20), 70+(i*20), 330-(i*20), 130+(i*20));
  }
  
  delay(3000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,478,304);

// Draw some filled circles
  for (int i=1; i<6; i++)
  { 
    switch (i)
    {
      case 1:
        myGLCD.setColor(255,0,255);
        break;
      case 2:
        myGLCD.setColor(255,0,0);
        break;
      case 3:
        myGLCD.setColor(0,255,0);
        break;
      case 4:
        myGLCD.setColor(0,0,255);
        break;
      case 5:
        myGLCD.setColor(255,255,0);
        break;
    }
    myGLCD.fillCircle(180+(i*20),100+(i*20), 30);
  }
  
  delay(3000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,478,304);

// Draw some lines in a pattern
  myGLCD.setColor (255,0,0);
  for (int i=15; i<304; i+=5)
  {
    myGLCD.drawLine(1, i, (i*1.6)-10, 304);
  }
  myGLCD.setColor (255,0,0);
  for (int i=304; i>15; i-=5)
  {
    myGLCD.drawLine(478, i, (i*1.6)-11, 15);
  }
  myGLCD.setColor (0,255,255);
  for (int i=304; i>15; i-=5)
  {
    myGLCD.drawLine(1, i, 491-(i*1.6), 15);
  }
  myGLCD.setColor (0,255,255);
  for (int i=15; i<304; i+=5)
  {
    myGLCD.drawLine(478, i, 490-(i*1.6), 304);
  }
  
  delay(3000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,478,304);

// Draw some random circles
  for (int i=0; i<100; i++)
  {
    myGLCD.setColor(random(255), random(255), random(255));
    x=32+random(416);
    y=45+random(226);
    r=random(30);
    myGLCD.drawCircle(x, y, r);
  }

  delay(3000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,478,304);

// Draw some random rectangles
  for (int i=0; i<100; i++)
  {
    myGLCD.setColor(random(255), random(255), random(255));
    x=2+random(476);
    y=16+random(289);
    x2=2+random(476);
    y2=16+random(289);
    myGLCD.drawRect(x, y, x2, y2);
  }

  delay(3000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,478,304);

// Draw some random rounded rectangles
  for (int i=0; i<100; i++)
  {
    myGLCD.setColor(random(255), random(255), random(255));
    x=2+random(476);
    y=16+random(289);
    x2=2+random(476);
    y2=16+random(289);
    myGLCD.drawRoundRect(x, y, x2, y2);
  }

  delay(3000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,478,304);

  for (int i=0; i<100; i++)
  {
    myGLCD.setColor(random(255), random(255), random(255));
    x=2+random(476);
    y=16+random(289);
    x2=2+random(476);
    y2=16+random(289);
    myGLCD.drawLine(x, y, x2, y2);
  }

  delay(3000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,478,304);

  for (int i=0; i<10000; i++)
  {
    myGLCD.setColor(random(255), random(255), random(255));
    myGLCD.drawPixel(2+random(476), 16+random(289));
  }

  delay(3000);

  myGLCD.fillScr(0, 0, 255);
  myGLCD.setColor(255, 0, 0);
  myGLCD.fillRoundRect(160, 70, 319, 169);
  
  myGLCD.setColor(255, 255, 255);
  myGLCD.setBackColor(255, 0, 0);
  myGLCD.print("That's it!", CENTER, 93);
  myGLCD.print("Restarting in a", CENTER, 119);
  myGLCD.print("few seconds...", CENTER, 132);
  
  myGLCD.setColor(0, 255, 0);
  myGLCD.setBackColor(0, 0, 255);
  myGLCD.print("Runtime: (msecs)", CENTER, 290);
  myGLCD.printNumI(millis(), CENTER, 305);
  
  delay (10000);
}

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After successful compiling plugin display on arduino mega board and attach it with desktop or laptop and select the COM port generated by arduino mega board from “tools-->port” and  upload the sketch on Arduino MEGA 2560 board. You can see the some graphics on display. 
 

 

























 

 

 

 

 

 

 

 

 

 

Software library Download 

Pinout PDF

if this tutorial helpful for you then like and subscribe to my youtube channel for more helpful tutorials ,Thank you.

                   Application Video



Post a Comment

8 Comments

  1. sir link for utft.h and tuch library link please

    ReplyDelete
  2. for library click on "Software library Download ".

    ReplyDelete
  3. how many pins on the arduino mega are usable AFTER i plug this screen in? will i have enough pins left to connect a esp and a few sensors?

    ReplyDelete
  4. check the pinout of display on:https://drive.google.com/file/d/0B6y6aBrbBZPpWVBXVXd3VlNsVkE/view

    ReplyDelete
  5. Is this display need adapter pcb to plug it to Arduino Mega2560?

    ReplyDelete
    Replies
    1. no any extra board required for this display. you can directly connect with mega or due board.

      Delete
  6. Dear Janak,

    Can you please provide sketch demonstrated in 'application video'?
    Please mail it on parveen.nasa@gmail.com if possible.

    Thanks.

    ReplyDelete
  7. i want to ask a problem, can you fix problem like this(https://www.dropbox.com/s/ee0glpmc6ojgqui/WhatsApp%20Image%202017-11-11%20at%202.27.47%20AM.jpeg?dl=0)?? please help me thank you

    ReplyDelete